Planes are the sole means of transportation in Pocket Planes. They are responsible for carrying passengers and cargo from one airport to another. The aircraft in Pocket Planes are also used to deliver jobs, also known as flights, to Events.
Planes come in three types:
- These planes carry passengers, and are suffixed with -P. For example, a Mohawk-P.
- These planes carry cargo, and are suffixed with -C. For example, a Mohawk-C.
- These planes carry both passengers and cargo, and are suffixed with -M. For example, a Mohawk-M.
- The split between passengers and cargo is fixed and usually at about 50% each way. In some cases, seats outnumber cargo holds on mixed aircraft.
There are exceptions to this; some planes have only one variant, and therefore have no suffix added to their name. Rare planes (available only through events) generally only have 1 variant, most commonly M.
Due to their design, single seat/cargo hold planes are not available in mixed variants.
Like real aircraft, the planes in Pocket Planes also come in different classes according to the size, speed, and weight of the aircraft. Class 1 aircraft are the smallest, consisting solely of prop-driven aircraft (The exception being the Kringle Cruiser). Class 2 aircraft are a middle ground, with a few prop-driven aircraft and many jet powered planes. Class 3 aircraft are large work horses, meant to travel long distances and carry large amounts of cargo and people.
The class of a plane corresponds to an Airport's class
- Class 1 aircraft are the smallest, and can land at any class of airport.
- Class 2 aircraft can land at any class 2 or 3 airport.
- Class 3 aircraft are the largest, and can land at class 3 airports only.
A general rule can be applied when it comes to where an aircraft can land. A plane can land at its corresponding class and higher. An aircraft cannot land at an airport with a class lower than its own.
List of Planes And Information
|Series||Parts Cost And Build Cost||Plane Cost||Class||Level|
|Hot Air Balloon||Global Event||Global Event||1||N/A|
|Bobcat||Global Event||Global Event||1||N/A|
|P-40 Warhawk||Global Event||Global Event||1||N/A|
|Blimp||Global Event||Global Event||1||N/A|
|Huey||Global Event||Global Event||1||N/A|
|Sea Knight||Global Event||Global Event||1||N/A|
|X10 Mapple Pro||6||31||1||8|
|Kringle Kruiser||Global Event||Global Event||1||N/A|
|Concorde||Global Event||Global Event||3||N/A|
|C-130 Hercules||Global Event||Global Event||3||N/A|
|Starship||Global Event||Global Event||3||N/A|
Planes can be obtained in several ways. You can complete certain global events that reward planes, you can buy the plane whole in the market tab, or you can craft planes from parts. Buying planes whole is usually about 20% more expensive when compared to building a plane from parts.
You can purchase plane parts in the market, find them when opening a new airport, win parts in global events, or send parts between friends.
Crafting an airplane requires three parts - a body, controls, and an engine. In the market, parts which match those you already have are highlighted in green text as opposed to white, making it easier to find parts to complete a plane. All of the parts you own are listed in the Parts menu, which also allows you to construct a plane via the build tab when you have the correct parts.
You can only buy/build a new plane if you have a Plane Slot available. The absolute maximum amount of plane slots a player can have is 100, as the price of the 101st slot will exceed the maximum integer value of coins the game can hold. If the player attempts to save up enough to buy said slot, their coin balance will reset to 0 after it exceeds 2,147,483,647 as that is the maximum value supported by the game. The cost for each Plane Slot is calculated by the formula $ 25(n^4-16n^3+96n^2-216n+156) $, where n = the slot number.
|Plane Slot||Cost||Plane Slot||Cost||Plane Slot||Cost|
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